The first two parameters represent the center’s coordinate. Sprite animations can be drawn on HTML5 canvas and animated through JavaScript. To create an animation using HTML5 Canvas, we can use the requestAnimFrame shim which enables the browser to determine the optimal FPS for our animation. All we are going to do is, create an HTML5 canvas, add couple of images on the canvas and animate or scroll the canvas. The endAngle determines the angle at which the arc ends. To draw the ball, we will create a ball object which contains properties and a draw()method to paint it on the canvas. If you’re interested in improving the game, check out the guide to optimizing canvases. The method takes two parameters which represent the coordinates of the end point. The init() function is called when the body is loaded. Since we're using JavaScript to control
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